Sertorius cover artI had a chance to play Sertorius last night and enjoyed the system, probably because of its many similarities to Runequest and hence to my own homebrew system. The single rulebook is well-organized and thorough (lots of information on the world) and worth a purchase. There’s a detailed map online of Gamandria, the super-continent on which play is based. The name of the system comes from Sortiarius, Latin for “fortune teller” or “sorceror.” Sartiori Characters can be Sertori, Ogre, or Mundane. Sertori are wizards, and generally the only character played. As with Ars Magica, the rest of the characters aren’t worth much. Sertori are much like Runequest’s cult warriors, though the magic is much stronger. As with Call of Cthulhu, there is danger in doing powerful magic, in that the Sertori can turn into a Grim, a DM controlled monster. Sertori can gain magical power by gaining followers (as with RQ’s cults). The world is post-holocaust with a tech level approximating the late Roman empire. Orcs are civilized, Elves are Nordic, Dwarves are techies, and the Hasri (reptilians) are shrewd persuaders.


About lostdelights

An old gamer flying his freak flag, I've been playing table-top role-playing games since 1978. I've been building my own system (Journeyman) since 1981.
This entry was posted in Call of Cthulhu, Runequest, Sertorius, Thoughts. Bookmark the permalink.

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