In today’s adventure, my brother ran an introductory adventure in the town of Llost near Giant’s Pass. Sam (Hobbit Cleric), Quelial Tei Firalil (human Bard), and Sirianndur of Greywood (Wood Elf Ranger), ambushed goblins who had taken a mine and kept the miners captives. With the help of Ardon, the Blacksmith’s son, we killed nine goblins and rescued four hostages. At the end of the assault, we freed the hostages, hid the goblin bodies, and posted Sirianndur as a spy in the rocks above the mine. The rest of the party returned to town to sell goblin swords and bows, heal, and recoup spells. The plan is that they will rejoin me in a day and a half at a pre-arranged meeting spot a half mile from the mine. In the meantime, I’ll be spying and hoping to pick off a stray goblin or two.
We used roll20.net to run the game. It is a pretty good map management system, and useful in combat. I used Vassal long ago, and then moved to roll20 at the advice of a friend. The dice rollers don’t seem legit, as an awful lot of 20s kept coming up, so we switched to real dice. The combat system itself was ok. It seemed a little simple to me, as I’m used to Runequest and the like, but it ran quickly and smoothly. We’ll need to put together cheat sheets for ourselves next time, as we spent a lot of time looking things up in the books. Roll20 has a function that obstructs line of sight, which keeps players honest but really, half of the battle was invisible to me so it was hard to get into it.