Pits of Thiros, Take Two

The morning party has now left the Island of Thiros, and has finally shaken off the ghost that caused so many problems. They got most of the treasure, but a lot of stuff has happened that I’ll need to explain once they get home. It was one of those adventures where the characters didn’t get an understanding of the back story, but got involved in the shenanigans nonetheless, so they were pretty confused a lot of the time. Some examples:

  • “How did the Warriors of Eagle’s Nest get behind us?”
  • “Wait a minute, here comes Gui-D leading the Warriors. Who the hell is that behind us?”
  • “Where did you guys find those five water elementals?” “What five water elementals?”
  • “Did you guys see that guy on the Qilin?”
  • “That guy found our tunnels? Yeah, right! He has sonar? Oh, sure!”

I’m hoping they have a safe journey home and can enjoy their riches. I’ve had the next adventure hiding in the wings for two sessions now!

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About lostdelights

An old gamer flying his freak flag, I've been playing table-top role-playing games since 1978. I've been building my own system (Journeyman) since 1981.
This entry was posted in Navah Campaign, Navah Game Summaries, Roll20. Bookmark the permalink.

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