The Battle for the WaveKnife Continues

The party got off to a slow start, largely because of an over-reliance on smart phones. One player’s Skype rang on his phone rather than on his computer while another overslept because his little brother turned off his phone. The third is just missing in action, and probably for good, so his character is becoming an NPC. Because there were so many people being run by folks who didn’t know much about them, combat slowed down a lot, and the battle continued all session and will not finish until next session. But it is a pretty epic battle, so that’s something.

Fighting the elvish crew of the Waveknife, the players split into two groups because of the fog-induced confusion. The party heading for the bow made slow but steady progress, while the party headed south ran into a meat grinder.

Blade, Venlok, Skyler, and Letholdus are in the northern party, and carve their way through the poukas and eventually face a group of seven red elves, in formation with an elven mage at the center. The mage dominates first the air daggers and dancing sword, sending them back at Venlok, and then Skyler. Letholdus takes out one elf with an arrow, and then defends himself briefly with his sword. A beginning mage, Letholdus tries for a Domination but does not have the Will to impose it, and retreats when the fog closes in again. Venlok and Blade turtle up under the barrage. Letholdus gets another opening and takes out the mage, giving the Dominated objects and Skyler 1d6 rounds to return to normal. Luckily the fog closes in again, and the assault on Venlok and Blade slows. When the fog lifts, the air daggers are back under Letholdus’s command, and Skyler and the Venlok’s Dancing Sword soon come back as well. The few remaining elves are quickly defeated.

Ranson and Dwain are in the southern party, and take turns getting carved up. During a break in the fog, Dwain pours a few Witchwood Teas down Ranson’s throat, bringing him back. But then Dwain is caught between Milithiel, Jarneel, Yiri, and Bacha BloodyLips. He fights a desperate battle and only his stout nature allows him to survive as first one leg and then the other is hacked to pieces. He is cut nearly everywhere, but keeps fighting from the ground with his flaming sword until he fumbles and it flies into the sea. He recalls his Dancing Sword and fights on with it in hand. Meanwhile Ranson is being assaulted by Therym (a dwarf) and Bentith (a heron). He sends Grippe (his Hand of Hosk) against the heron and then Dominates the two foes with fear, sending them fleeing. He then recalls Tsunami (the water elemental) and sends him in search of Dwain’s firebrand. He reaches Dwain and casts a Sorcery but it goes awry and does not take effect for 6 rounds. Dwain takes more damage but then the fog rolls in and Gui-D arrives. Ranson, Gui-D, and a Krepgan controlled by Ranson’s Ring of Invisible Servant drag Dwain away from the fight. When the fog clears again, Ranson Dominates Giallo, Jarneel, Milithiel, and Yiri with fear, a task only possible because of his use of a focus crystal. Then he casts Control Person on Bacha. Just in time, too, for Therym is back and Bacha is the only thing keeping Ranson from a bloody end. At the end of the session, Giallo returns as well, and continues carving Dwain into pieces. Just at that time, Ranson’s healing finally takes effect, and Dwain is able to stand again.

Hopefully this battle will end next session! I think we are all ready for something else.

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About lostdelights

An old gamer flying his freak flag, I've been playing table-top role-playing games since 1978. I've been building my own system (Journeyman) since 1981.
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2 Responses to The Battle for the WaveKnife Continues

  1. Mike says:

    Great stuff! I loved Traveller and D&D a million years ago. Tried to get my kids into it, but the X-Box/PS generations are slow to warm to it.

    • lostdelights says:

      Yep. I play computer games too, but there’s a much wider variety of experience with tabletop rpgs. The players NEVER do what one thinks they will, and as long as you’re willing to go with it, the creativity and uniqueness of the experience can’t be matched by computers (yet). And of course the social nature of the game will not be matched by a computer, perhaps ever.

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