Mutant World Starting Money & Equipment

The Mutant World campaign will use silver credits and gold domars for its currency. To start using your character’s starting money and putting together his equipment, look at this pdf:   mutant-world-starting-equipment

  • PSH get the most money and can take up to TL 5 (c1910).
  • Mutated Animals can take up to TL 2 (the age of sail).
  • Mutated Humanoids can take up to TL 1 (Medieval).
  • Mutated Plants are up for discussion. Email me if you’re taking one.

Oh, and we’re using the Traveller Tech Levels, not the Gamma World or GURPS ones.

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About lostdelights

An old gamer flying his freak flag, I've been playing table-top role-playing games since 1978. I've been building my own system (Journeyman) since 1981.
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One Response to Mutant World Starting Money & Equipment

  1. “Ahem.” interrupted the soaring hawk. Despite the similarity to J.R.R. Tolkein’s Giant Eagles, Lark wasn’t as large, nor did he have the appetite for fish. “Well? How much will I get for this shiny object?” speak the hawk. A speaking hawk might be regarded as odd, and very unusual in (far example) the 20th century; not the 25th. Lark briefly “winked out” of sight, and then re-appeared again, much to the annoyance of his comrades.

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