The Mutant World campaign will use silver credits and gold domars for its currency. To start using your character’s starting money and putting together his equipment, look at this pdf: mutant-world-starting-equipment
- PSH get the most money and can take up to TL 5 (c1910).
- Mutated Animals can take up to TL 2 (the age of sail).
- Mutated Humanoids can take up to TL 1 (Medieval).
- Mutated Plants are up for discussion. Email me if you’re taking one.
Oh, and we’re using the Traveller Tech Levels, not the Gamma World or GURPS ones.