Mutant World: Westward to Sittard

The second Mutant World party formed today, this time in a tabletop game placed one year in game time after the initial Roll20 group. The first party never returned, so a second group was sent forth, this time consisting of Corrine of Mourne (PSH), Sheldon of Enom (MH), and the mysterious Growler (Mutated Bear) from the North Country. They went south along the trail and defeated a Bigoon, then headed west, where they discovered the settlement of Sittard. From there they struck out into the forest, eventually becoming lost and stumbling on an ancient village. Sheldon was drained of some blood by a giant bat, and they found a non-functioning robot that they hope to someday come back and rescue. An Android warrior armed with a minigun surprised them and punished Growler with massive damage, but was eventually defeated with the help of ten-armed Sheldon. The party gained the minigun (ammo exhausted), a Gauss Pistol, and Battle Dress (appropriated by Corrine). Next time, they hope to finish exploring the ancient village. It was a good start to the game!

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About lostdelights

An old gamer flying his freak flag, I've been playing table-top role-playing games since 1978. I've been building my own system (Journeyman) since 1981.
This entry was posted in Gamma World, Mutant World Campaign, Thoughts. Bookmark the permalink.

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