Traveller: Mixing Cthulhu with the Kinunir

I managed to lose my notes for my adventure tonight, so instead we thought about what to play. Known Worlds Conquest? Holmesian D&D? Mao? Once Upon a Time? Ultimately Richard mentioned he always wanted to play Traveller or Call of Cthulhu, so I offered to put them together for them. They rolled characters using Mercenary, High Guard, and Scouts. There was a Marine Brigadier General (Alexander Dravon), a Engineering officer (Corinne Davenport), and a Scout (Jermaine Jackson). Jermaine mustered out with a Scout Ship (the Ruptured Duck), and they decided to hunt for the Kinunir class cruiser that was rumored to be lost in the red zone of Shionthy.

Regina Subsector map.

Hiring a belter (Carol Arbistad) as a pilot, and taking on an academic searching for evidence of pre-human habitation of that system (Arnold Abernathy, they journied to the system. They made a brief but unfruitful stop at Wochiers, a high law planet along the way, and then continued on. They entered the Shionthy system and refueled at the gas giant. After encountering anti-matter that damaged several areas of their ship, they found the Kinunir. Alexander, Jermaine, and Arnold boarded her. After Alexander saw a few strange things and after they found a body or two, Arnold chickened out and returned to the Ruptured Duck, which was still docked to the cruiser. More strange things happened. A laser shot at them. The microfilm room (yes, this was in the original version of the Kinunir adventure, along with file cabinets! It was from the 1970s, after all) was torn apart and the microfilm reader destroyed. Alexander kept seeing something the size of a small dog out of the corner of his eye. Then Corinne showed up, claiming that they had called her. They denied it, but decided it might be time to leave. That was when the lights went out, then the gravity, and finally the atmosphere started to drain out. Alexander and Corrine watched the Ward Room for the creature, while Jermaine tried to open the airlock, which was now sealed. Jermaine felt something in his suit with him, something like a slimy snake, so he opened his vacc suit (he had not heard me say there was no atmosphere). Luckily Corrine turned around and saw him flailing away with his suit opened, and came back as he passed out. She closed his suit and he recovered slowly. Corinne noticed that the Ruptured Duck was no longer docked to the cruiser, and was slowly drifting away. They dragged Jermaine to the Flight Officer’s stateroom, along with two extra tanks of oxygen (4 hours each). Alexander had by now used up a half hour of air, and Jermaine had lost 2.5 hours. And that’s where we left it at the end of the evening.

About lostdelights

An old gamer flying his freak flag, I've been playing table-top role-playing games since 1978. I've been building my own system (Journeyman) since 1981.
This entry was posted in Call of Cthulhu, Session Summaries, Traveller. Bookmark the permalink.

3 Responses to Traveller: Mixing Cthulhu with the Kinunir

  1. Don Stark says:

    Fantastic. Love to hear more.

  2. Sounds like an amazing session!

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