Category Archives: Journeyman

1840: Carncarrago

As they progressed westward, the party realized their cause was lost and becoming more desperate with each mile. They turned around and began to walk for Grahamthorpe, reasoning that the great oak was the only power that could stand against … Continue reading

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1840: The Seance

Six months after their previous adventure, Tavish receives a letter from Sir Graham inviting him to come back to Grahamthorpe and join the sect of the Oak. Despite urging by Rango, Tavish turns him down (for now). In the meantime, … Continue reading

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1840: Driven from Grahamthorpe

The party was joined by Archie and Rango, who had walked in from Brighton. Together they went to the Lamb, which was dark and closed up tight. Charlotte picked the lock and they entered, but found no one there. They … Continue reading

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June 1, 1840: The Eumenides Club

It is June 1, 1840, and the members of the Eumenides Club are gathered in the sitting room to discuss the week’s events. They are: Regan brings up the case of a recent visitor to London, a fellow Scot, who … Continue reading

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Navah: The mages solve the mystery, kind of

The remaining party members explored the cave more deeply. Kenshin spotted a rabbit in the next room and trying talking with it, but it had nothing to say but kept hopping about. Even wsa more cautious, as he seemed to … Continue reading

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Navah: Exploring the Dungeon

NOTE: For the new character, Melian, we designed a new vocation — the surgeon. This will probably prove a popular vocation for player characters, as it fills the need for a healer type without having to be a Gromite Healer. … Continue reading

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Navah, Under the Giant’s Bed

The party waited for a week at Strongstone waiting for Earthy to catch up. In the meantime, Kjarik and Finnoula visited with their kin, most of whom had returned from the summer’s hunt. There was little in the stronghold that … Continue reading

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Journeyman rules & Marcus Lutrell

On the RPG Design Network page in Facebook, we were talking about realism and wounds. Someone brought up the case of Marcus Lutrell, who was a very lucky and very tough Navy SEAL in 2005. His case is an example … Continue reading

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On Designing Your Own System

I started designing my rpg system a long time ago, mostly to please myself. I was fortunately enough to have players who kept playing in it, even as I constantly changed the rules, sometimes drastically. I finally got the system … Continue reading

Posted in Journeyman, Navah Campaign, Thoughts | 5 Comments

Using Journeyman to run MERP

We’ve started porting MERP over to the Journeyman system. The MERP background and modules has always impressed us (as it has everyone else), but we’re trying to use Journeyman for the combat and magic. The magic is largely channeling, deriving … Continue reading

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