Category Archives: Maps

Beleriand: The Campaign Map version 2

Here’s the same map as before, but with some locations moved (the Havens of Sirion being the most obvious) and some reclassified (Radhrim labeled as a forest rather than as a region). I’ve extended the western Dwarvish road to Menegroth, … Continue reading

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Beleriand: The Initial Campaign Map

After quite a bit of work, this is the beginning map of Beleriand for the campaign we’ll be playing there. If anyone has already played a campaign in Beleriand, please steer me to your records and/or maps and I’ll try … Continue reading

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Journeyman: It is finally published!

After many years of developing and playtesting (thirty years actually!), I’ve finally published my Journeyman game, which runs in the world of Navah. Also published are a price list for players and a map of the Barony of Rodes, which … Continue reading

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Mockman’s Works, Gathered

Matt Schmeer gathered Mockman’s various works and linked to them at https://rendedpress.blogspot.com/2016/11/list-of-d-module-walkthrough-maps-by.html  Check it out!

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Navah: The Sixth Campaign Begins

It took much longer than I thought it would, but the sixth campaign in Navah has begun. I finished the rules (180 pages), which was a little hard to believe. My first working version was in 1988, and they have … Continue reading

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MERP: Isles of Rhunaer (Sea of Rhun)

The most detailed map for the Sea of Rhun in publication is pretty sketchy, at least for Nabal Mayzri, where our adventures are roaming (below). Since we’re playing in the region, I thought we needed a better map. We are … Continue reading

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NAVAH: The Map of Barony Rodes

I decided I needed a map of the entire barony for this campaign, so I created county maps of Martabus, Ruthven, and Braedt, and then stitched them together to create a 30×30 inch map of the barony, then printed it … Continue reading

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