Category Archives: Navah Game Summaries

NAVAH: Homecoming’s End

The party gathers at Josette’s covenant, with Josette, Ian, Brendan, Adrian, Glern, and Skorch. They plan to parley with the vampires, and try to give back the items they stole from her. But Hegelina has been planning her revenge for … Continue reading

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NAVAH: The Homecoming

The evening began with the party trying to get rid of the Halka Lord in the Dome of Darkness. Several unsuccessful attempts were made to banish it. In the days of planning, Josette unenchanted the Dancing Sword (releasing a Krepgan … Continue reading

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NAVAH: How Restwell has grown

When the Sir Alexios Barthold inherited the village of Restwell two years ago, there were only 29 buildings. The tower was in shambles and there was no inn or walls. As the players return to the town, the inn has … Continue reading

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NAVAH: Arnold is found

Brendan examines the helms for hidden decapitating blades and finds none.  He does the same for the new broadsword.  He then hangs all of them on his back, fearful of using them. I have trained him well. They enter the … Continue reading

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NAVAH: Deeper into the Tunnels of the Wizard of Jellakar

The party first tested the trapdoor on the bottom level, having Lurinderi (the Selkie) open it with her foot. Below was a 20’ pit, empty. They lowered Brendan down on a rope, and as Brendan’s feet touched the bottom of … Continue reading

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NAVAH: The Caverns ‘neath the Mad God’s Stirrup

I dug out the first adventure I ever wrote for Navah, at least I think it was the first one, from back around 1981. Isle of the Sharkmen and In a Pickle at Dill were the first, but that was … Continue reading

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Miniatures for the Grand Melee

In order to have 60 fighters on the field at the same time, and to keep track of their stats and injuries, seemed a daunting task, so I created some new miniatures that are more like war game tokens. each … Continue reading

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