Category Archives: Navah Game Summaries

NAVAH: Escape from Amidst

The party begin with a few more random summonings. The first was a Nokkes, an invisible fairy whom the party deemed too silly. The next was a rather regal white rat, whom Josette bound, and who later proved to be … Continue reading

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NAVAH: Arriving in Amidst

The party’s visit to Amidst took a dark turn when the party encountered misbehaving villagers. As the party reached the end of the tunnel, Alexios spotted silver coins, bones, and armor scattered near the entrance. He scooped up a bag … Continue reading

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NAVAH: Hamond Scawsby, Ghoul

The party re-entered the caverns of Sely Stodeley, Master Necromancer, after healing in Kukgul. They explored the few caves they had not seen earlier, but found nothing but trouble. First they were attacked by a disembodied knife, and though the … Continue reading

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NAVAH: The Map of Barony Rodes

I decided I needed a map of the entire barony for this campaign, so I created county maps of Martabus, Ruthven, and Braedt, and then stitched them together to create a 30×30 inch map of the barony, then printed it … Continue reading

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NAVAH: Don’t Touch That Sword

The giant Begbones limped desperately away from the cave entrance, but the two archers pursued him relentlessly, eventually downing him for good. After searching him and finding nothing, the party returned to the caverns and explored the area beyond his … Continue reading

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NAVAH: A Pair of Giants

The party built 9 houses in Restwell — 4 timber-built and 5 wattle and daub — that would see them through the coming winter. They also built two guard posts at each of the four entrances to town, and the … Continue reading

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Navah Mapping Binge Nearly Done

When we started “The Inheritance” campaign, with Alexios inheriting the Barthold holding of The Pass, I knew I was going to need to know a lot more about the world around them to make the campaign work well. So I … Continue reading

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