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Category Archives: Greyhawk
544 CY: The Tower Cleared, and the Death of Avvakris
Beatrice finally finished conjuring a large fire elemental (16HD), which proved less helpful in the combat than expected. It was destructive but slow. Beatrice then cast Faerie Fire, which revealed the outlines of the invisible enemies, showing they were skeletal. … Continue reading
Greyhawk: 542 CY
Still in the Dark Tower, the party began by figuring out how to carry a dragon hoard 100 miles back to town without any horses (their horses had starved to death in the stable, because no one had cared for … Continue reading
Posted in Dungeons and Dragons, Greyhawk, Session Summaries
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542 CY: The Amulet and Girding of Mitra
Glorfingel explained that the ring of Mitra was held by Cornelius (though the players knew that Eric had received it from Cornelius and then lost it). The girdle of Mitra’s location was revealed, and the Amulet of Mitra was now … Continue reading
542 CY: Revenge!
As they healed, the party conceived of a plan to eliminate the trolls. With Beatrice’s Wall of Fire and Lisri’s Fireballs, they thought they could easily handle the six trolls they knew of. However, in advancing, the forward guard (Eric … Continue reading
541 CY: High Noon at Mitra’s Fist
The party arrived just outside Mitra’s Fist and began preparing for battle. The players spent the first hour of the game (a day and a half game time) planning the assault, which of course went nothing like they planned. First, … Continue reading
The Blue Rider
Lo, in the days of old, there were many silly and wonderful things. And chief among them was the Blue Rider, a bold and reluctant hero who has chiefly been forgotten. Havard’s Blackmoor Blog repeats Greg Svenson’s version of the … Continue reading
Posted in Art, Blackmoor, Dungeons and Dragons, Greyhawk, Thoughts
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Potions and Their Appearance in D&D1E
In our Greyhawk campaign, I wanted to make potions a bit more interesting than just naming them, so I added descriptions of their taste, smell, appearance, etc. so that players would have something to help them guess what they were, … Continue reading
541 CY, The Tomb of the Wraiths
Whisper fought six Hasted orcs while the rest of the party slept on. Eric came awake after being attacked in his sleep by two of them, and Lisri woke up in the room below a round or two later. Lisri … Continue reading
541 CY, Rats and Kobolds
Ban was not in the game tonight, but the rest of the party persevered on in the Dark Tower. Starting in a narrow tunnel only five feet high, they discovered themselves in a huge giant rat lair. They fought 3 … Continue reading
CY 541, The Party begins Dark Tower from Judge’s Guild
The next module chosen was Dark Tower, a classic module from Paul Jaquays (now Jennell Jaquays) and Judge’s Guild back in 1979. It was one of the best of that period, and I ported it from the world of the … Continue reading