Monthly Archives: October 2019

Navah 1: A Dark Day for Ramsey

Nelson Brewer was increasingly worried about his choice of companions. They had always been disdainful of his partnership, but since they had learned of his magic hat, they had become openly aggressive. Varna, the mage, was the most vocal. Varna … Continue reading

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Navah 2: Return to the Gales

The party continued past the basilisk room, and came to a confusing collection of intersecting passages. Picking the left one, they found themselves meeting a dwarf named Marcello who had a cozy home there. He apparently lived close to the … Continue reading

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Beleriand: The Adventure Begins

Our MERP campaign is now using the Journeyman system, and has moved to the 1st age in Beleriand. The party consists of Rawcelon (Elvish mage), Lothwen Whitestar (Warrior), and Flip King Nimble (Circus Freak). Their first adventure together was to … Continue reading

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{MERC} and AVP2

I was just thinking about AVP2, and about how much fun I had in that game. I was in the {MERC} clan, which was a blast. The only real clan I’ve been in, and a good bunch of players: GhostRider, … Continue reading

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Navah 1: Training and Treasure Map

The party spent a lot of time searching the caverns before they left, and they Shaped the entrance to the Waftwood Cavern closed to protect that find. They then returned to Greenhaven, all except Quinn who went south to Aytal … Continue reading

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On Designing Your Own System

I started designing my rpg system a long time ago, mostly to please myself. I was fortunately enough to have players who kept playing in it, even as I constantly changed the rules, sometimes drastically. I finally got the system … Continue reading

Posted in Journeyman, Navah Campaign, Thoughts | 5 Comments

Using Journeyman to run MERP

We’ve started porting MERP over to the Journeyman system. The MERP background and modules has always impressed us (as it has everyone else), but we’re trying to use Journeyman for the combat and magic. The magic is largely channeling, deriving … Continue reading

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Navah 2: Escaping through the Caves

The party has evaded the Meg’s magical search thanks to being raised together in the Gales and being able to covenant. They evade the goblins and giants searching for them by sealing themselves in a small cave. When they emerge, … Continue reading

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