Category Archives: Gamma World

Another game from the 1970s. It was a post-atomic-holocaust game from TSR that was famous for its funky mutants. It was based on Metamorphosis Alpha, and used a system much like D&D.

Role-playing (Immersion) vs. Social Gaming (Pizza & Pretzels)

I was reminded last night that there is a difference in how I play in different campaigns. When there is a deeply detailed fantasy world that I can buy into, I emphasize role-playing over social gaming. That means I enjoy … Continue reading

Posted in Advice to Beginners, Call of Cthulhu, Dungeons and Dragons, Empire of the Petal Throne, Gamma World, Middle Earth Roleplaying, Pathfinder, RPG Theory, Runequest, Savage Worlds, Thoughts | Leave a comment

Six Sample Sectors of the Mutant World Sector Generator

ComputerVirus99 asked for six sample sectors generated by the new Mutant World Sector Generator, so he could compare that to my old Gamma World Generator from 1990. So here’s a file with that data. Enjoy! If you create a sector … Continue reading

Posted in Gaming Tools & Accessories, Gamma World, Mutant World Campaign | 3 Comments

Village & Town Maps

My players tend to be wanderers, moving from one town to the next. That means I have to have a lot of town map templates ready for them. One way I do this is save every town map I can … Continue reading

Posted in Advice to Beginners, Gaming Tools & Accessories, Gamma World, Maps, Mutant World Campaign | Leave a comment

Mutant World: A Problem for the Party

At the end of the game last week, the party was stopped by a force that turned anything that crossed the final feet of the tunnel into a cloud of powder. Here’s the problem they face: A mile-long steam tunnel … Continue reading

Posted in Gamma World, Mutant World Campaign, Thoughts | Leave a comment

Mutant World: Eastward to Ostenfeld

After their abortive efforts at Eagle’s Nest last time, the party headed south on the trails and then eastwards, following the missing scouting party of the year before. They encountered thicker vegetation than they expected, so they took a side … Continue reading

Posted in Gamma World, Mutant World Campaign | Leave a comment

Mutant World: Modified Radiation & Poison Rules

After killing both Sheldon and Melvin off in the Mutant World campaign, I resolved to modify the Poison and Radiation charts. There’s now an antidote for radiation, though the players probably won’t have it. There’s also no direct “Death” results, … Continue reading

Posted in Gamma World, Mutant World Campaign | Leave a comment

Mutant World: Zombietown

The players were joined by Shri, a mutated Peregrine Falcon who had runaway from Telph to join them. They tried to send her home, but then continued to explore the town, quickly running into 14 Glowing Zombies. They engaged them, … Continue reading

Posted in Gamma World, Mutant World Campaign, Thoughts | Leave a comment

Mutant World: Westward to Sittard

The second Mutant World party formed today, this time in a tabletop game placed one year in game time after the initial Roll20 group. The first party never returned, so a second group was sent forth, this time consisting of … Continue reading

Posted in Gamma World, Mutant World Campaign, Session Summaries | Leave a comment

Gamma World Minis

I’ve been working on Gamma World style minis for my campaign on Roll20, and thought I’d share a few out. Here they are:

Posted in Gamma World, Miniatures, Mutant World Campaign, Thoughts | Leave a comment

Mutant World: Into the Jungles

The Mutant World campaign began last weekend, with the four characters leaving from Telph. Rolff and Galzra are mutated humanoids escaped from Enom, and Lark and Phero are mutated animals from Telph. Lark is a broad-winged hawk with hands, and … Continue reading

Posted in Gamma World, Mutant World Campaign | Leave a comment