Category Archives: Gamma World

Another game from the 1970s. It was a post-atomic-holocaust game from TSR that was famous for its funky mutants. It was based on Metamorphosis Alpha, and used a system much like D&D.

Six Sample Sectors of the Mutant World Sector Generator

ComputerVirus99 asked for six sample sectors generated by the new Mutant World Sector Generator, so he could compare that to my old Gamma World Generator from 1990. So here’s a file with that data. Enjoy! If you create a sector … Continue reading

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Village & Town Maps

My players tend to be wanderers, moving from one town to the next. That means I have to have a lot of town map templates ready for them. One way I do this is save every town map I can … Continue reading

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Mutant World: A Problem for the Party

At the end of the game last week, the party was stopped by a force that turned anything that crossed the final feet of the tunnel into a cloud of powder. Here’s the problem they face: A mile-long steam tunnel … Continue reading

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Mutant World: Eastward to Ostenfeld

After their abortive efforts at Eagle’s Nest last time, the party headed south on the trails and then eastwards, following the missing scouting party of the year before. They encountered thicker vegetation than they expected, so they took a side … Continue reading

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Mutant World: Modified Radiation & Poison Rules

After killing both Sheldon and Melvin off in the Mutant World campaign, I resolved to modify the Poison and Radiation charts. There’s now an antidote for radiation, though the players probably won’t have it. There’s also no direct “Death” results, … Continue reading

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Mutant World: Zombietown

The players were joined by Shri, a mutated Peregrine Falcon who had runaway from Telph to join them. They tried to send her home, but then continued to explore the town, quickly running into 14 Glowing Zombies. They engaged them, … Continue reading

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Mutant World: Westward to Sittard

The second Mutant World party formed today, this time in a tabletop game placed one year in game time after the initial Roll20 group. The first party never returned, so a second group was sent forth, this time consisting of … Continue reading

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