Category Archives: Gamma World

Another game from the 1970s. It was a post-atomic-holocaust game from TSR that was famous for its funky mutants. It was based on Metamorphosis Alpha, and used a system much like D&D.

A Problem for the Party

At the end of the game last week, the party was stopped by a force that turned anything that crossed the final feet of the tunnel into a cloud of powder. Here’s the problem they face: A mile-long steam tunnel … Continue reading

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Eastward to Ostenfeld

After their abortive efforts at Eagle’s Nest last time, the party headed south on the trails and then eastwards, following the missing scouting party of the year before. They encountered thicker vegetation than they expected, so they took a side … Continue reading

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Modified Radiation & Poison Rules

After killing both Sheldon and Melvin off in the Mutant World campaign, I resolved to modify the Poison and Radiation charts. There’s now an antidote for radiation, though the players probably won’t have it. There’s also no direct “Death” results, … Continue reading

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Zombietown

The players were joined by Shri, a mutated Peregrine Falcon who had runaway from Telph to join them. They tried to send her home, but then continued to explore the town, quickly running into 14 Glowing Zombies. They engaged them, … Continue reading

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Westward to Sittard

The second Mutant World party formed today, this time in a tabletop game placed one year in game time after the initial Roll20 group. The first party never returned, so a second group was sent forth, this time consisting of … Continue reading

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Gamma World Minis

I’ve been working on Gamma World style minis for my campaign on Roll20, and thought I’d share a few out. Here they are:

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Into the Jungles

The Mutant World campaign began last weekend, with the four characters leaving from Telph. Rolff and Galzra are mutated humanoids escaped from Enom, and Lark and Phero are mutated animals from Telph. Lark is a broad-winged hawk with hands, and … Continue reading

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Combat in Mutant World

I started with the Gamma World combat tables but then remembered that they never made sense to me. A couple of hours later, they made more sense. The original designers combined damage and penetration into one chart, but that made … Continue reading

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Mutant World Starting Money & Equipment

The Mutant World campaign will use silver credits and gold domars for its currency. To start using your character’s starting money and putting together his equipment, look at this pdf:   mutant-world-starting-equipment PSH get the most money and can take up … Continue reading

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What were your favorite moments in Post-Apocalyptic Games?

I need some help coming up with new ideas for the post-apocalyptic campaign I’m going to start next week. I’d love to hear about what you enjoyed the most about yours. Please share them at the following link (a Google … Continue reading

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