Category Archives: Journeyman

JOURNEYMAN: The Final Chapter aboard Ship

The party started on deck 8 of the Dorsal section. There was no gravity, no light, and no computer, until they reached the Jungle, which took up the bulk of Deck 8 in the Primary Hull. In the jungle, there … Continue reading

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JOURNEYMAN: Meeting the Synth

The party continues to explore the Enterprise (NC1701), an alien starship filled with Saurian crew members, all dead for 1000 years. On Deck 14, the party fell upwards from the turbolift. The gravity was reversed. Inside was a Saurian covered … Continue reading

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JOURNEYMAN: To go where a lot of people have gone before…

We took a break and tried something different today. I ran Expedition to the Barrier Peaks, an old AD&D module from 1980. I’ve run it several times over the years, and every time I run it, it is different, and … Continue reading

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In which I finally discover Warhammer

I’ve had some Warhammer RPG (1st edition) stuff for a long time, and never really bothered to read it. It was one of those things I bought when I had more money (before children!) and loads of time. I bought … Continue reading

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No Kill I: Character Deaths and TPKs

I run long campaigns, and players develop deep connections to their characters. That means that dying can have a large impact on the player and the team, so I try to avoid killing characters in a random, meaningless way. No … Continue reading

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Fortunae (Bennies)

The foundation of my games are my Gamemastering Guidelines, which I put together in 2012. These were: Have Fun Roleplaying is not wargaming The player characters are heroes All the players are heroes The play is the thing Move the … Continue reading

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NAVAH: The Forgotten Sodality of the Old Ones

The party found Garryan with the Outsiders, and Brendan convinced him to accompany them to rescue baby Bailey. The Glorious Guard had located the baby and their mage Endoran had hidden him in a Shaped cavern very near the crib … Continue reading

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