Category Archives: Journeyman

On Designing Your Own System

I started designing my rpg system a long time ago, mostly to please myself. I was fortunately enough to have players who kept playing in it, even as I constantly changed the rules, sometimes drastically. I finally got the system … Continue reading

Posted in Journeyman, Navah Campaign, Thoughts | 5 Comments

Using Journeyman to run MERP

We’ve started porting MERP over to the Journeyman system. The MERP background and modules has always impressed us (as it has everyone else), but we’re trying to use Journeyman for the combat and magic. The magic is largely channeling, deriving … Continue reading

Posted in Journeyman, Middle Earth, Middle Earth Roleplaying | Leave a comment

Journeyman: It is finally published!

After many years of developing and playtesting (thirty years actually!), I’ve finally published my Journeyman game, which runs in the world of Navah. Also published are a price list for players and a map of the Barony of Rodes, which … Continue reading

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Navah: On the Nature of Magic Items

One of the things I never particularly liked about D&D was that when I started, there were no rules for how one made a magic item. So I made my own. Here are the basic rules in Journeyman: Magic items … Continue reading

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For Newcomers to Navah (and Journeyman)

What system do you use to run it? We use Roll20.net for the maps and minis, and Zoom for the audio. You can download Zoom for free at https://zoom.us/signup Where did Journeyman come from? https://lostdelights.wordpress.com/2013/06/19/in-which-i-remember-why-i-moved-away-from-experience-points/ Where is Journeyman headed? https://lostdelights.wordpress.com/2015/01/21/dungeonmastering-again/Continue reading

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Gods & Magic in Navah, Revised

One of the issues I face in running the Navah campaign is the preconceptions that many people bring to the game that are based on other game dynamics or fantasy cultures (i.e. Tolkien). One of the most common is the … Continue reading

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Losing a Limb & Game Lethality

I just read an old blog by Omer G. Joel on lethality in gaming.  and it made me think. I disagree with Omer that lethality is the central argument. Omer praises roguelike video games, and seems to imply that tabletop … Continue reading

Posted in Journeyman, Navah, Navah Campaign, Thoughts | 13 Comments