The party stands at the base of the stairs to the Sunless Citedal. A sandy ledge overlooks blackness. A rough hewn stairwell descends into the darkness. Large ROUS prints lead downwards and humanoid footprints. Also some small tiny humanoids footprints. Jimbo remembers that goblins sometimes ride giant rats. Ted says, “I knew that!” Ted says, “I sense magical energy too!” Pierellen hears nothing.
3 giant rats about five feet long leap out of the trash on the edge near the stairs. The party is surprised! “Ooh!” Jimbo and Ted parry the attacks of the rats. Jimbo then smashes one of the rats. Gertie says, “You guys take care of those rats.” She holds her turn, saving herself heroically. Jimbo is shaken by the second rat’s attack. Ted theorizes that the rats are larger because of magic. “Why don’t you hit one? asks Jimbo. Ted strikes and squashes one. “That’s better,” says Jimbo. Ted begins to call on Pelor to aid Jimbo, who is about to be eaten by the last rat, but then realizes he has taken too many actions already. The rat fumbles. Jimbo shakes off the attack. Then Gertie makes a Nature roll, and learns that giant rats are pretty common, and that they are larger than normal.
“Let’s gang up on this SOB,” shouts the cleric. “Agreed!” shouts Jimbo. Ted kills the rat before Jimbo can strike. “Darn!” mumbles the warrior. “What?” says Pierellen.
Pierellen creates a vibrant new salsa from the rat blood. “Ew” says Everyone Else. The mage then ponders on the rats, realizing that most giant rats are made by magicians though some occur in nature. Jimbo hopes Pierellen will finish so they can start down the stairs. The mage then waves his hands and detects faint traces of magic. Jimbo starts down the stairs.
The mage ponders some more and falls behind the party again. Jimbo sings a merry marching song. Gertie tries unsuccessfully to get him to shut up. When they reach the base, they see a mighty citadel ahead. A refreshing cold breeze blows up from below with the scent of dust and rot. The party arrives at a crenelated battlement (the citadel having sunk deep into the ground). To the west is a surviving tower.
Ted finds a pit trap. “A pitch trap!” he says. “What?” says Pierellen. “A pit trap,” says Jimbo. Gertie is uncertain how old it is. “Why don’t we go around it?” asks the cleric. “It’s too narrow,” says the DM. “Jimbo could jump it,” suggests Gertie. “Or I can throw a dwarf through that door,” replies the warrior.
Jimbo dances agilely to the door. He opens it inward. “It’s open guys!” Jimbo throws a rope to the others and helps them through. They each dance easily in the footsteps of Jimbo. The party finds itself in a circular room with six dead goblins killed by spears. Three doors lead off (including the door the party just came in). The goblins have been dead a month. “Let’s loot the bodies,” says the cleric. He finds six short swords and a spear (holding one of the goblins against the wall). 1 short sword is a sword of quality (+1 to hit). The cleric snarfs it. “I noticed it!” says the cleric, in answer to Jimbo’s accusing gaze. The sword is made of a strange form of bronze. The cleric and the mage compete to figure out what it is. The cleric wins, and explains that it is Elysium bronze, made by Fey Folk. It is hard as steel. Ted gives it to the mage. Ted then has a waking dream. Then he investigates the speared goblin.
Jimbo stealthily opens the left door. A room beyond has a collapsed end at the far end. Jimbo stealthily goes to the door at the other side. The rest of the party unsuccessfully looks for footprints. Jimbo backs up when he spots a dire rat (another name for ROUS) in the rubble. “Form a shield wall,” he cries. Ted goes first and considers the occult knowledge of the place. He sees the door in the shape of a dragon’s mouth. It contains a key hole in the grinning dragon’s open mouth.
Gertie taunts the rat. Gertie, Ted, and Jimbo hold the line. Pierellen hides behind them, as he is a mage. The rat runs away. The party investigates it. “It was just another giant rat?” says Jimbo. “Why’d you describe it as a Dire Rat?” he asks the DM. “They’re the same thing,” says the DM. “Well, how was I supposed to know that?” complains the warrior, who missed a chance of smashing another rat.
The party then searches for a key. But doesn’t find one. Pierellen checks for traps while Jimbo goes to the right side door from the previous room and Ted uses his smartphone to search for terrifying stories he can shape into dreams to tell the others.
There are two doors down the corridor. Jimbo goes down the corridor, and fails to obscure the footprints in the dust completely, while Gertie looks at the prints. “Somebody went this way,” says Gertie. “It was me,” says Jimbo. “And look, there’s a secret door” says Gertie. “I helped,” says Pierellen.
The secret door is stone and locked with a carved stone fish on it. “There are a lot of carvings on the walls,” adds the DM, having failed to mention that before. “Including a draconic rat. There’s a lot of draconic influenced carvings, as a matter of fact.” Jimbo opens the door opposite the secret door. There’s a lot of rocky debris in the empty room. Jimbo goes to the last door while the rest of the party unsuccessfully searches the little room for treasure. Ted looks for traps but finds none.
Jimbo opens the door at the end of the corridor. Pierellen changes his character sheet, exchanging Taunt for Lockpicking. “You are a despicable human being,” says Ted.
The room has crudely executed glyphs with a large pit in the center of the chamber. A metallic cage is on the southern wall. A small wooden bench draped with green cloth sits in front the cage. Whimpering comes from the bedroll near the cage. “Where’s the fire,” says the warrior. “It’s in the pit,” says the DM. “Huh,” says the warrior. “It’s a firepit.” “Oh.”
Jimbo investigates the whimpering. Pierellen notices that a lot of the glyphs are crude draconic. “Guys, the walls says there are dragons here,” says Pierellen. “Are you ok,” says Jimbo in Draconic. “OMG,” says Pierellen.”We can be Draconic BFs.” A kobold head peeks out of the bedroll. The kobold and Pierellen start talking together in Draconic. “WTF!” says Jimbo in Draconic. “I’m the one next to him!” Jimbo grabs the kobold and interrogates him. “I am meepo, keeper of dragons. Goblins stole Calkrix, our dragon. goblins do goblin things. Bad stuff. Meepo take you to leader, Wusdrayl, if you play nice nice. If you promise not hurt Meepo and promise rescue dragon.”
“Where is the key,” says Jimbo, shaking the kobold. “That not nice nice!” Jimbo replies, “Pierellen want kill Meepo. Jimbo nice nice to meepo.” “Look in firepit for key,” screams Meepo. Jimbo looks in the firepit.
Meepo says, “Big Doofus wants key.” Jimbo shakes a bit more roughly. Pierellen prepares fireball. Jimbo holds Meepo at arm’s length. Ted looks in the firepit, and finds a jade figurine of a dragon and enough wood to make a new fire. Gertie finds nothing else. “Is that a key?” says Gertie. Meepo offers goblin treasure to the humans. Ted says, “I use my grapnel hook to get the figurine.” “It is NOT a pit,” says Jimbo. “It is just a fireplace.” “Oh,” says Ted, hooking the figurine. “Is he possessed now?” asks Gertie.
The figurine is of a Forest Dragon, notes Pierellen. “Vines grow together to form a dragon,” he says. Even Jimbo knows this is a lie. “It’s basically a green dragon,” says the DM. “Oh.”
“How big is the hole,” asks Jimbo. “Ok, it is the right size for a wormling,” says Gertie. Jimbo tries unsuccessfully to gauge how big the hole is. Using Meepo as a yardstick. “How many Meepos can fit in the hole?” he asks the DM. “Roll your notice.” Jimbo fails. “Gertie is right,” says the Dm. Pierellen judges it to be a couple of feet wide.
“How was the hole formed?” asks Jimbo. “several bars were broken inward,” says the DM.
“Are you evil Meepo?” asks Jimbo. “No hurt Meepo.” “Are you good Meepo?” “Yes, yes!” “Ok,” says Jimbo, putting down Meepo.
“We shall help thee!” says Jimbo. “I take you” says Meepo. “Follow!” There are three doors leading from the room. Meepo goes through the south door. Down a long column of entwining dragons carved in marble. There are several patrols of kobolds. Meepo explains that they are guests in Draconic. “Hail and well met,” says Jimbo in Draconic.
“Do I know anything about this kobold organization?” asks Ted. “You know kobolds are tribally organized with a specific leader, usually matriarchal,” says the DM. Ted shares that knowledge with the party. The party comes before the Dragon Throne. A small horned figure in dyed red robes sits on the Throne, with others guarding her.
Jimbo goes to his knees, and says,”Milady, we come at the bidding of Meepo to aid you in your quest to retrieve Caltrix and combat the goblins.” The koblin queen is impressed, but asks, “Surely you are here to help with Caltrix and not with magic apples.” “Magic apples?” asks Jimbo, who honestly has forgotten about that story line. Gertie says the party came to retrieve
The Kobold Queen says, “The goblins are in league with a renegade human named Baylak who is responsible for the apples.” “If you help us, we will give you treasure.” “I like treasure,” says the mage.
Piroulin and the queen spar with words. “We will defeat the goblins, or die trying,” says Jimbo. “Can someone go with us?” asks Gertie. “Yes, take Meepo,” says the queen.
“We will give you our key if you bring our dragon,” says the queen. “Let’s cut cards for it,” says Ted. Meepo leads them down several corridors and a trap. Gertie makes her smell roll and is immediately sorry about it. “Goblins!” she says. Ted calls upon Pelor to grant him strength. He gets a +1 on his next attack. Meepo uses Piroloin’s old short sword and prepares for combat. The party opens the door and attacks the 6 goblins within.
Jimbo impales one of them, sending an enormous gout of blood out the other side. Father Ted smashes the head of another. Pirolin fires two bolts, killing two goblins. One goblin runs for the door; the other attacks Ted, missing. Meepo engages the one running away but fails to hit. Gertie warns the goblin of Meepo’s prowess, taunting him into cowering down. “I had a better taunt skill than you,” says Piroulin, “before I changed to locksmithing.”
A goblin attacks Ted again. “Just lay down your weapon and we’ll be friends,” says Ted. “He missed,” says the Dm. “Ok, I smash his head in,” says Ted, and does. “Obviously I was lying,” explains the cleric. “It is just a minor obligation to Pelor after all!” Pirolin taunts the last goblin, trying to outdo Gertie. He fails. Gertie grabs the goblin and interrogates it. She asks Meepo if he speaks Goblin. He replies, “Goblins only speak one language, stabby stabby.” Pirolin interrogates the goblin, but after the goblin sticks out his tongue, Pirolin stabs him and kills him.
The party searches and find ye old 60 silver. Meepo has a goblin spear, sword, and shield.
Ted smells for more goblins. So does Pirolin. Jimbo doesn’t. “Not as fresh scent” says Ted. “I bet,” says Jimbo. “The best thing about farting down is here,” says Pirolin, “is that you can’t smell it.”
Ted has another waking dream of a hideous monster.
There are five doors in the next room. There’s 10 columns in the room carved with entwining dragons. The room is empty. “Do any of you have a phone charger is compatible with Android,” asks the Dm. “Is that arcana or knowledge history?” asks the mage.
Pirolin searches for traps and finds none. The left door has many goblin voices (guttural that is) on the other side. Door 2 has no sound. Door 3 has no sound. Door 4 has some motion but it doesn’t sound like goblins (maybe small goblins). Pirolin detects faint ice magic behind it. Door 5 has no sound. Jimbo picks the lock of Door 4, which Pirolin failed miserably at.
JImbo throws the door open and says in Draconic, “Hey Caltrix, you ok?” A gust of icy breath greets him, which he manages to parry. “Hey!” says Jimbo. Pirolin casts Light on the dragon, who is shaken. Gertie once again taunts. The dragon is now shaken and distracted. Father Ted calls upon Pelor to warm the dragon’s heart. The Dragon falls asleep. Jimbo and Meepo build a box to restrain the dragon. Searching the room, the party finds another jade dragon (of a desert dragon), a crystal goblet, and 24 pieces of fine silver (quince forks are missing though), a sealed scroll case of bone with a Dwarven inscription (“Khundrukar” which translates as Glitterhame).
The party brings the boxed dragon back to the kobolds. The queen gives the party a key. Pirolin and Ted threaten the queen for more treasure. “Forgive them Queen, they are unworthy,” says Jimbo. “Ok, I’ll teach you magic,” says the queen to Pirolin. “What!?” says Jimbo. “Go kill more goblins, and tell the town to start trading,” says the queen. “You go check out the key, I’ll write down the spells I can teach you,” says the queen.
Jimbo begins to think, which is usually not a good idea. He begins to reclassify the queen from a heroic figure to a possible villain. After Pirolin and Ted express capitalistic greed, he starts thinking they might not be heroic either, though he is less certain about this.
Instead of the dragon door, they go to another door in the goblin region. Opening it they find cases of elf pudding (pudding made of elf). Pirolin says the pudding is good. Jimbo begins to question even more. There are 5 containers of lamp oil (pints), which the party takes.
In the next room is a curtain. 2 goblins are throwing javelins at dummies and 2 are drinking. Jimbo attacks the surprised goblins. He kills one. One throws a javelin and misses. The other two attack but both miss. Ted kills another, smashing its head completely off its shoulders and into another goblin, causing it to be shaken. Jimbo kills another. Gertie taunts the remaining goblin unsuccessfully. Pirolin kills the remaining one. They find 40 silver, 8 javelins, and 2 goblin short swords.
In the next room, they find a torture room with three kobolds. Jimbo frees them. Pirolin says “Wait they might be evil.” “So some kobolds are evil?” asks Jimbo. “No, they are good kobolds,” says Gertie. To Jimbo, Pirolin asks, “What was the cave like that you grew up in?” Jimbo is beginning to dislike Pirolin. He reminds him of the elves of the Highfolk who looked down on him. He didn’t like those elves.
There is a gnome in a cage at the back of the room. Jimbo frees him. Ted asks, “Why were those goblins keep you captive?” “I’ve been here for a year. They captured me using the old road,” says the gnome. “Do you know of Baylok?” asks Gertie. “He has the Twilight Grove down below, an enchanted garden of some kind. They come from a Gulfias Tree. They also caught three adventurers about a month ago: Telgin, Sharwin, and Sir Bradford. They were here only a week and then were taken to Baylok, who is a druid.” Once recovered, the gnome (named Erkie Timbers) joins the party.
The next room has a firepit and much stained floor. There are two goblins at the east door, which is a crenelated wall. There the adventure halted for the night, and the characters advance a level.