The party begin with a few more random summonings. The first was a Nokkes, an invisible fairy whom the party deemed too silly. The next was a rather regal white rat, whom Josette bound, and who later proved to be a Glyderung, one of the High Goblins, cruel but very skilled in warfare.
While this was going on, Alexios and Ian stood down below the tower, where they heard a muffled cry from the copse of trees where earlier they had seen the old man Aridam drinking. A sinkhole had opened up beneath him, and by the time the party arrived he had fallen to his death. Ian very nearly followed him, but caught himself at the edge. The party then looked down and saw Aridam dead in a hidden room. Brendan rappelled down and searched the room, sending Aridam’s corpse up first. Adrian and Poorbi Chaumbur took their grandfather’s body home and the village began to mourn.
Meanwhile, Brendan found a number of items below, including various spell components (the dried heart of a Boag, powdered human brain, a silver egg, a severed hand, a green glowing marble, and a luminescent strip of dried meat (the noselamp of a Dong)). He brought all these things up, and then Alexios went down and searched some more. He found a small jeweled chest and tried to smuggle it past the others, but it was too large. Brendan picked the lock but set off the poison gas trap, poisoning himself and his living helmet, Pongnan. Josette was able to heal them both.
Inside the chest were two books. There was Maenlas of Gurestt’s Taking a Chance: Random Summoning for Fun and Profit, as well as the private journal of Barun Clynt, a Gromite Priest and Mage. His journal revealed that it was he who accidentally summoned the Slicers, and who died at their hand. In the margins of Taking a Chance, someone had drawn a frowny face and written the word, “Glernapperissavincisor.” Josette assumed it was a truename, though the party suspected it was the truename of the Hooded Gleeker that Barun said he had been trying to summon. Josette summoned using the truename, which turned out to belong to a Marshwiggle named Glern. She bound him to her service.
The party did little with the spell components. They opened each, and the severed hand proved to be a Hand of Hosk, which attacked Brendan. Brendan tried to restrain it, but it was too strong, so he finally drew his sword and cut it nearly in two. Ian tasted the green marble, but the party then buried everything and tried to figure a different way out. After four months of desperate trying, they had gotten no further, and Brendan had whittled enough chess sets for the entire town.
As the winter came on, the party degenerated, until the moment that a drunk Ian went to challenge the Slicers, forgetting that he had the green globe with him again (he liked the taste). The Slicers did not attack, and Ian went deep in the tunnel, deep enough to see the treasure there. He believed the Slicers did not attack because he was drunk, or perhaps because they hibernated during the winter. He brought the others to see, and they all decided not to touch the treasure of the dead men, as it was undoubtedly the cause of the Slicers attacks. All, that is, except Alexios, who could not resist. He picked up another 93 s., 5 F., a +2 dagger of quality, a pair of mithril earrings (worth 800 p. total), and a silver torc (worth 2857 p.).
The party decided they should try to leave the town, and after some indecision, decided to take whichever villagers wanted to join them. Only Adrian and Poorbi accompanied them, the party heading through the north tunnel to Grentirden so Belau could get his leg regenerated at the healing well in King’s Rest. Again, they refused to touch the treasure in the north tunnel, except for Alexios, who grabbed a mithril brooch (1,600 p.) and a gold medallion (10,000 p.).
Little did they know that the green glowing orb had held the Slicers at bay. When they took it from the valley, the Slicers were finally able to enter and take the artifact they sought, an object that looked like a golden dagger. They were enraged when they could not find it, and slaughtered all who remained in the valley. They did not know that Adrian had taken it with him. After six months of game time, the party also gained two experience points. Josette trained in Awareness, Brendan in Folklore/Creatures and Weapons, and Ian trained in Sense and Climb.
The party arrived at Grentirden, which turned out to be a tiny hamlet of frightened farmers. Only a wintering caravan of players welcomed them, but after the players revealed themselves as potential thieves, the party established a separate camp. From there the motley crew headed north on foot. The entourage was now quite large. Ian, Alexios, Belau, Adrian, and Poorbi, along with Brendan, his two dogs (“Dog” and “Cat”), and Pongnan the living helmet. There was also Josette and her various spirit servants: Scorch the fire elemental, George the earth elemental, Lirrenderi the Selkie (in seal form), the ant pouka 556 with Ahari Welderex the white rat (and Glyderung) riding it, and Glern the Marshwiggle.
Arriving in King’s Rest, Josette and her servants had to stay outside, but the rest went in and met the Lord and then visiting the inn, The Winking Helmet. It turned out the Pongnan knew the owner, a living barrel helm named Lorlop, and the party spent a pleasant evening swapping stories and drinking heavily.
The next day, heads aching, they went to the temple of Arcurius, where Belau partook of the healing waters, and his leg began to regenerate. The party rejoined Josette and headed north to attend the annual tournament at Blem after purchasing a caravan wagon and four combat-trained draft horses.
They next arrived at Goat Hill, a small town whose knight was a huge, ugly, but bright and sweet woman named Isabella. She and Ian hit it off, and she agreed to follow him north if he was going to compete at Blem. She was in love, and she and her charger swung on behind the party’s caravan.
The Slicers followed in the party’s path, more circumspect now that they were headed towards civilization. They passed Grentirden without incident, and then snuck over the walls of King’s Rest while the party drank the night away in Goat Hill. The Slicers found Adrian and Poorbi, and slaughtered them with particular relish, before fleeing the town with their prize. The last of the residents of Amidst were now dead. The Slicers were spotted by the guards as they left, but no one dared pursue. The bodies were found the next day in the tavern known as the Winking Helmet and a belated posse sent south, but they stopped before entering the tunnel to the Pass.