Category Archives: Navah Campaign

Navah: A Pair of Giants

The party built 9 houses in Restwell — 4 timber-built and 5 wattle and daub — that would seem them through the coming winter. They also built two guard posts at each of the four entrances to town, and the … Continue reading

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Navah Mapping Binge Nearly Done

When we started “The Inheritance” campaign, with Alexios inheriting the Barthold holding of The Pass, I knew I was going to need to know a lot more about the world around them to make the campaign work well. So I … Continue reading

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Navah: Restwell at Last

The party arrived at Highhold, a walled town, and camped outside, as the town wouldn’t let Josette’s spirits inside. In the morning, Alexios, Brendan, and Ian visited Sir Clevyn, who turn out to be a weak leader surrounded by sycophantic … Continue reading

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No Kill I: Character Deaths and TPKs

I run long campaigns, and players develop deep connections to their characters. That means that dying can have a large impact on the player and the team, so I try to avoid killing characters in a random, meaningless way. No … Continue reading

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Fortunae (Bennies)

The foundation of my games are my Gamemastering Guidelines, which I put together in 2012. These were: Have Fun Roleplaying is not wargaming The player characters are heroes All the players are heroes The play is the thing Move the … Continue reading

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Navah: An Unwanted Pregnancy

The party decided to exit the Red Elf’s lair, but when they came to the room of the ancient pouka statues, Alexios spotted a bubbling black ooze (a Jaldak) come straight for him. He slammed the door on it, trapping … Continue reading

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Navah: The Forgotten Sodality of the Old Ones

The party found Garryan with the Outsiders, and Brendan convinced him to accompany them to rescue baby Bailey. The Glorious Guard had located the baby and their mage Endoran had hidden him in a Shaped cavern very near the crib … Continue reading

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