Category Archives: Navah Campaign

Navah: Less simulation, more story

Well, as a referee, I slipped too far into simulation again. My world is extraordinarily well-detailed, so detailed that is easy for a party to miss the clues that lead them to the adventure. The adventure tonight was primarily an … Continue reading

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Navah 1, Goblin Caves part 2

The party was joined by Jomen Strokmos, a Shaman from Aedan, far to the north. They re-entered the goblin caves in hopes of saving the Healer and the little girl. Taking a different route, they met Trabell, a living vase … Continue reading

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Navah 1: The Greenhaven Crew heads North

Finnoula learned of the cost of a Restoration for her arm, and reconciled herself to becoming Finnoula the One-Armed, but Quinn managed to sell the fine wine they had received from the monastery for more than they expected, and she … Continue reading

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How often can I roll that?

I was playing in a D&D 5e game last night and when told that they couldn’t pick a lock, or bend a bar, or break a chain, the players just kept rolling until they could. That destroyed a lot of … Continue reading

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Raising END

Spells in Journeyman are limited by ones ENDurance, so naturally mages look for a way to boost their END. Here are two ways. There are probably more. Chewing Coca Leaves:  In areas where coca grows naturally, coca leaves are chewed … Continue reading

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Navah 1: Dory the Jaldak proves its Worth

It was a difficult night for the party. It began with Kjorik sleeping deeply upstairs while his three compatriots, in their soaking wet underclothes, waited for the demon Bob to eat two of them in the darkness. Thankfully, the demon … Continue reading

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Navah 1: The Caverns

While visiting the Monastery of the White Wolf in Ironpit, a young monk named Reneau stole the signet ring of High Priest Cervard. He used it to open the caverns under the monastery and disappeared into them. The caverns held … Continue reading

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