Category Archives: Navah Campaign

NAVAH: The Caverns ‘neath the Mad God’s Stirrup

I dug out the first adventure I ever wrote for Navah, at least I think it was the first one, from back around 1981. Isle of the Sharkmen and In a Pickle at Dill were the first, but that was … Continue reading

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Miniatures for the Grand Melee

In order to have 60 fighters on the field at the same time, and to keep track of their stats and injuries, seemed a daunting task, so I created some new miniatures that are more like war game tokens. each … Continue reading

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NAVAH: Working on the City Generator again

We’re coming up on a county-wide tournament in the game, and I wanted to step it up a notch, generating the warriors for the full county, which includes 3 castles, 1 keep, 2 monasteries, 3 temples, 52 hamlets, 55 villages, … Continue reading

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NAVAH: The Map of Barony Rodes

I decided I needed a map of the entire barony for this campaign, so I created county maps of Martabus, Ruthven, and Braedt, and then stitched them together to create a 30×30 inch map of the barony, then printed it … Continue reading

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NAVAH: Don’t Touch That Sword

The giant Begbones limped desperately away from the cave entrance, but the two archers pursued him relentlessly, eventually downing him for good. After searching him and finding nothing, the party returned to the caverns and explored the area beyond his … Continue reading

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NAVAH: A Pair of Giants

The party built 9 houses in Restwell — 4 timber-built and 5 wattle and daub — that would see them through the coming winter. They also built two guard posts at each of the four entrances to town, and the … Continue reading

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Navah Mapping Binge Nearly Done

When we started “The Inheritance” campaign, with Alexios inheriting the Barthold holding of The Pass, I knew I was going to need to know a lot more about the world around them to make the campaign work well. So I … Continue reading

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