Category Archives: Navah Campaign

MERP: Marcos

The giant crab feast on the bodies at the bottom of the pit, only slightly slowed by the fact that the bodies have reanimated and are attacking as zombies. The players move on and fine a magic fire ring in … Continue reading

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The Map of Barony Rodes

I decided I needed a map of the entire barony for this campaign, so I created county maps of Martabus, Ruthven, and Braedt, and then stitched them together to create a 30×30 inch map of the barony, then printed it … Continue reading

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Navah: Don’t Touch That Sword

The giant Begbones limped desperately away from the cave entrance, but the two archers pursued him relentlessly, eventually downing him for good. After searching him and finding nothing, the party returned to the caverns and explored the area beyond his … Continue reading

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Navah: A Pair of Giants

The party built 9 houses in Restwell — 4 timber-built and 5 wattle and daub — that would see them through the coming winter. They also built two guard posts at each of the four entrances to town, and the … Continue reading

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Navah Mapping Binge Nearly Done

When we started “The Inheritance” campaign, with Alexios inheriting the Barthold holding of The Pass, I knew I was going to need to know a lot more about the world around them to make the campaign work well. So I … Continue reading

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Navah: Restwell at Last

The party arrived at Highhold, a walled town, and camped outside, as the town wouldn’t let Josette’s spirits inside. In the morning, Alexios, Brendan, and Ian visited Sir Clevyn, who turn out to be a weak leader surrounded by sycophantic … Continue reading

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No Kill I: Character Deaths and TPKs

I run long campaigns, and players develop deep connections to their characters. That means that dying can have a large impact on the player and the team, so I try to avoid killing characters in a random, meaningless way. No … Continue reading

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