Category Archives: Navah Campaign

755 AE: The Vampire

The party went around Smyrmi, successfully avoiding the Grand Mockeries. The next day they met a gnomish merchant named Gwarnright Gilad and his hill giant bodyguard, Hallan. Gwarnright bought much of their loot from them, including the altarpieces from the … Continue reading

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755 AE: The Quiet Woman and the Grand Mockeries

The party returned to the goblin town (Saindak) to rescue the pixies from the inn The Quiet Woman (whose sign showed a headless woman). As with any raid, the first hour was dedicated to sharing cunning plans (see below). The … Continue reading

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Changes to the Navah Rules

Once again, one of my players (Jack) has cleverly found a way to use the existing rules; so clever in fact, that I’m changing them again. Domination and Transmogrification said they lasted for 1d6 turns rather than the 1d6 rounds … Continue reading

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755 AE: The Royal Tomb

Two of the regular party were absent, so instead of the assault on the Inn of the Headless Woman, I made a new adventure based on the map for The Deep Sepulchre from DysonLogos (https://dysonlogos.blog/2023/09/16/deep-sepulchre/). I changed the flow of … Continue reading

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755 AE: The Party heads South

The party awoke in the ancient magical academy and spent the rest of the day exploring the tower further. Anders was sure that the mosaic room held some sort of puzzle, but he could not discern what it was. Cynthia … Continue reading

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755 AE: Deep in northern Abhata, Therrea

Cynthia was injured on Gemynd 23, and after some discussion, the party took her back to the keep to recover. Anders wanted to keep exploring the tower, but he was outvoted. The two months at the keep were pleasant. It … Continue reading

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About Therrea

It has been 170 years since the Yellow Death in Therrea, about 20 since it disappeared and men started exploring those lands once more. There is little left. The wattle and daub houses of the poor have vanished completely. The … Continue reading

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755 AE: Cockroach Keep Concluded

Following the defeat of the cockroach, Ben and Sunnhild work to preserve its carapace. Sunnhild messes up but Ben saves M:6 of the material, which will cure to Plate+2 and be used as armor, once they reach civilization again. They … Continue reading

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755 AE: A New Party departs Taybor

Today a new party was formed in Taybor, consisting of: Sunnhild Grall, a Highlander warrior from the Valley of the Three TribesHadlof Ulrerben, a Highlander shaman from the Fur tribeBen Carraig, a mercenary from SarraskAnders Varg, a mage ranger from … Continue reading

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Navah: The Second Edition is Available

This was to be the second edition of the Journeyman system, but I found about 5 other systems are now using that name, beyond the Blueholme set that was there long ago. So I renamed it for the world where … Continue reading

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