Category Archives: Navah Campaign

Raising END

Spells in Journeyman are limited by ones ENDurance, so naturally mages look for a way to boost their END. Here are two ways. There are probably more. Chewing Coca Leaves:  In areas where coca grows naturally, coca leaves are chewed … Continue reading

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Navah 1: Dory the Jaldak proves its Worth

It was a difficult night for the party. It began with Kjorik sleeping deeply upstairs while his three compatriots, in their soaking wet underclothes, waited for the demon Bob to eat two of them in the darkness. Thankfully, the demon … Continue reading

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Navah 1: The Caverns

While visiting the Monastery of the White Wolf in Ironpit, a young monk named Reneau stole the signet ring of High Priest Cervard. He used it to open the caverns under the monastery and disappeared into them. The caverns held … Continue reading

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Navah 1: Hiding the Waftwood

As the walled town of Ramsey burned, Varna sauntered after Dory, his black ooze, stepping over what little Dory left of its victims. His fire elemental was leaping from rooftop to rooftop, gleefully setting the town on fire before his … Continue reading

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Navah 1: A Dark Day for Ramsey

Nelson Brewer was increasingly worried about his choice of companions. They had always been disdainful of his partnership, but since they had learned of his magic hat, they had become openly aggressive. Varna, the mage, was the most vocal. Varna … Continue reading

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Navah 2: Return to the Gales

The party continued past the basilisk room, and came to a confusing collection of intersecting passages. Picking the left one, they found themselves meeting a dwarf named Marcello who had a cozy home there. He apparently lived close to the … Continue reading

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Navah 1: Training and Treasure Map

The party spent a lot of time searching the caverns before they left, and they Shaped the entrance to the Waftwood Cavern closed to protect that find. They then returned to Greenhaven, all except Quinn who went south to Aytal … Continue reading

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