Monthly Archives: February 2017

TRAVELLER: Preparing for Old School game in Trojan Reach

So we’re getting ready for a Classic Traveller game set in the Trojan Reach. I dug around and found my copy of Galactic 24c so I can act as navigator on my laptop, where I’ve installed dosbox. I’m looking forward … Continue reading

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MERP: The Most Fun I’ve had in Years

In the MERP campaign, our players explored the dungeon under the castle, after killing the orc guards last time. Elentari healed herself, Hammrammr, and then Araluth. Then we barricaded the doors up, then searched the orcs for money, and then … Continue reading

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Enjoying “The Expanse”

We started watching The Expanse this weekend, and are greatly enjoying it. A complex story with few major problems (so far). It is a SyFy channel series, and is a hard sf space opera involving a Cold War between Earth … Continue reading

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MERP: The Dark Dark Valley

The party faced two more challenges from the mad wizard, namely a room that threatened to electrocute them and then another that tried to freeze them. In both they solved the puzzles of the crooked way and so came to … Continue reading

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Mutant World: A Problem for the Party

At the end of the game last week, the party was stopped by a force that turned anything that crossed the final feet of the tunnel into a cloud of powder. Here’s the problem they face: A mile-long steam tunnel … Continue reading

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Mutant World: Eastward to Ostenfeld

After their abortive efforts at Eagle’s Nest last time, the party headed south on the trails and then eastwards, following the missing scouting party of the year before. They encountered thicker vegetation than they expected, so they took a side … Continue reading

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MERP: Westward, to the Misty Mountains

I thought we working our way through the MERP module, Goblin-Gate and Eagle’s Eyrie from ICE. Our DM of course is a tricky fellow and has created his own adventures around the same locations, so there are no spoilers below. … Continue reading

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