Category Archives: Navah

Navah: Lorathiel Sector Terrain

For the players, here’s what the terrain of the region looks like. It is mountainous and civilization is down in the valleys. There are several passes: Highhold Pass: A mountain road between Highhold and Restwell. The Pass: Two long tunnels through … Continue reading

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Navah: Gang Wars on Two Planes

The party decided to withdraw with Rametta from the fight, led by Rametta herself. Josette sent her bear to extricate Alexios from the battle. In the two rounds of combat that Alexios and the bear witnessed after the rest of … Continue reading

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On the Size of the Roc or Rukh

The player characters are currently on an island in Faerie on which a Roc lives. The Roc (in Persian, Rukh) is an enormous bird of prey that appears in the Arabian Nights and probably is based on the legends of … Continue reading

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Mapping Navah

I’ve been working on mapping Navah again. The output from Fractal Terrains 3 has made that job a bit easier, although I have to patch together screen captures from the world map to make it all work. As the party … Continue reading

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AOC as a Tool for Creating the Village of Tiros

For last weekend’s game, I had to create a village map but I didn’t have much time. My solution? Go into Age of Conquerors and make a map. It worked pretty well, so I’m sharing it here.

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Mapping Navah in Paint.net

I’ve already talked about creating Navah in Fractal Terrains 2 and then mapping it to Google Earth. That unfortunately did not leave me with high resolution maps I could use in adventures, so that was the next thing to do. … Continue reading

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Recreating my World in Fractal Terrains 3, part 1

I’ve been running my campaign world since about 1982, and I’ve continuously refined the creatures, magic, people. Lately I’ve been unhappy with my world design from back then, as it was heavily influenced by Earth. I generated about 60 solar … Continue reading

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