Category Archives: Navah

Journeyman: It is finally published!

After many years of developing and playtesting (thirty years actually!), I’ve finally published my Journeyman game, which runs in the world of Navah. Also published are a price list for players and a map of the Barony of Rodes, which … Continue reading

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Navah: On the Nature of Magic Items

One of the things I never particularly liked about D&D was that when I started, there were no rules for how one made a magic item. So I made my own. Here are the basic rules in Journeyman: Magic items … Continue reading

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Navah: The Sixth Campaign Begins

It took much longer than I thought it would, but the sixth campaign in Navah has begun. I finished the rules (180 pages), which was a little hard to believe. My first working version was in 1988, and they have … Continue reading

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For Newcomers to Navah (and Journeyman)

What system do you use to run it? We use Roll20.net for the maps and minis, and Zoom for the audio. You can download Zoom for free at https://zoom.us/signup Where did Journeyman come from? https://lostdelights.wordpress.com/2013/06/19/in-which-i-remember-why-i-moved-away-from-experience-points/ Where is Journeyman headed? https://lostdelights.wordpress.com/2015/01/21/dungeonmastering-again/Continue reading

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Gods & Magic in Navah, Revised

One of the issues I face in running the Navah campaign is the preconceptions that many people bring to the game that are based on other game dynamics or fantasy cultures (i.e. Tolkien). One of the most common is the … Continue reading

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On the Nature of the Journeyman System

I’m getting ready to run a new Navah campaign using Journeyman, my gaming system. So people are starting to ask again what Journeyman is about, and that is a difficult question to answer. Journeyman is a system I’ve built up … Continue reading

Posted in Navah, Navah Campaign, Thoughts | 3 Comments

Losing a Limb & Game Lethality

I just read an old blog by Omer G. Joel on lethality in gaming.  and it made me think. I disagree with Omer that lethality is the central argument. Omer praises roguelike video games, and seems to imply that tabletop … Continue reading

Posted in Journeyman, Navah, Navah Campaign, Thoughts | 13 Comments