Category Archives: Navah

Our Other Games

The only games that I write up are the ones that I am running, but we are running others as well. We are very fortunate to have a group of skilled and dedicated players and referees, enough to run 4 … Continue reading

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Changes to the Navah Rules

Once again, one of my players (Jack) has cleverly found a way to use the existing rules; so clever in fact, that I’m changing them again. Domination and Transmogrification said they lasted for 1d6 turns rather than the 1d6 rounds … Continue reading

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About Therrea

It has been 170 years since the Yellow Death in Therrea, about 20 since it disappeared and men started exploring those lands once more. There is little left. The wattle and daub houses of the poor have vanished completely. The … Continue reading

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Return to Apple Lane

We had a free night so I stupidly volunteered to run a one-shot in Apple Lane, the Runequest module from 1978. I say stupidly because I forgot that meant making up minis for ducks, baboons, and dragonnewts. I only had … Continue reading

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Navah: The Second Edition is Available

This was to be the second edition of the Journeyman system, but I found about 5 other systems are now using that name, beyond the Blueholme set that was there long ago. So I renamed it for the world where … Continue reading

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Our Other Campaigns

While my Navah campaign has stalled because of my depression over the TPK a bit ago, the Barsoom campaign is heating up and in Curse of Strahd, we are still trying to kill the druids of Yester Hill. Besides that, … Continue reading

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Navah: The Fist of Modor

High above Navah, Modor detected the explosion in the Western Guard and upon investigation of the broken pyramid, discovered evidence of Lernen activity. She did not notice the demons, nor would she have cared, but the three Marsh cities were … Continue reading

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Navah: In memory of Minakshi Korikori

Minakshi was a 55 year old woman, unattractive but brave and selfless. She had small ears with monolid light blue eyes and very short frizzy blonde hair. She was a comedian by trade, and skilled at it, though not well-known. … Continue reading

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Navah: TPK in Xiweidui

The party was now in Xiweidui (West Guard) but found themselves unable to communicate with the guards. Some of the Marsh People spoke Navarre, but not those two. Ema sewed up the leg wound of one of them, and then … Continue reading

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Navah: Chasing the Spies to Lorathiel

Anarra and Darian went south to wait for their comrades, who insisted on telling the townsfolk of the death of the Flaming Rand. William even left his air dagger on Rand’s body while they went to town. Fortunately, the town … Continue reading

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