Category Archives: Navah

On the Size of the Roc or Rukh

The player characters are currently on an island in Faerie on which a Roc lives. The Roc (in Persian, Rukh) is an enormous bird of prey that appears in the Arabian Nights and probably is based on the legends of … Continue reading

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Mapping Navah

I’ve been working on mapping Navah again. The output from Fractal Terrains 3 has made that job a bit easier, although I have to patch together screen captures from the world map to make it all work. As the party … Continue reading

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AOC as a Tool for Creating the Village of Tiros

For last weekend’s game, I had to create a village map but I didn’t have much time. My solution? Go into Age of Conquerors and make a map. It worked pretty well, so I’m sharing it here.

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Mapping Navah in Paint.net

I’ve already talked about creating Navah in Fractal Terrains 2 and then mapping it to Google Earth. That unfortunately did not leave me with high resolution maps I could use in adventures, so that was the next thing to do. … Continue reading

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Recreating my World in Fractal Terrains 3, part 1

I’ve been running my campaign world since about 1982, and I’ve continuously refined the creatures, magic, people. Lately I’ve been unhappy with my world design from back then, as it was heavily influenced by Earth. I generated about 60 solar … Continue reading

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The Lorefish

Appearance: As you drop breadcrumbs on the water for the duck, a golden scaled human face rises from the depths and sucks up the moistened bread. ‘Thank you,’ it burbles in a watery alto. Ignoring the duck, it asks, ‘what … Continue reading

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Animals as Monsters

Ever hear the story of The Beast of Gavaudan? This was an enormous canine, the size of a horse, with hide that was impervious to bullets. It first appeared in France in 1765 and rampaged across the country until killed … Continue reading

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Recruiting New Players for Last Empire Campaign, Ipswich, Massachusetts

We have an ongoing campaign using my homebrew system and we’re looking for two new players. The campaign has been running since 1980. Here’s some things I can tell you about the game: Player characters start as human so they … Continue reading

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Monsters in Journeyman

The Journeyman game uses a very specific set of monster groupings: animals, aliens and spirits, where spirits is then subdivided into demons, faeries, undead, and occasionally angels (depending on the campaign). The illustrations in this post were found at Quique … Continue reading

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Prepping for the Aykrian Campaign

Wow. I’m putting a lot of time into the next campaign, but it should be worth it. The system is much stronger now! I scanned in my old worlde map from 1980, blew it up and traced it in Paint.net, … Continue reading

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