Category Archives: Dungeons and Dragons

540 CY, Through the Mirrors to the Dying Earth

Tebin and Torin returned to Yellowreach. Torin informed Lethwen’s mother of her demise, while Tebin told the elders of the town of the continued danger of the Shadowdancers. Tebin also sent a messenger (the junior priestess of St. Cuthbert) to … Continue reading

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540 CY, The Player Survey

We reached a point where the players were unsure what they should do. They hadn’t stopped the Shadowdancers, which is why they started the Halls in the first place, and now they had multiple directions they could go through the … Continue reading

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540 CY, Exploring the Mirrors

After purchasing new armor and all three pearls in Yellowreach, the party returned to the Wise Old Owl, where the innkeeper Ingwaudd showed increasing irritation with Torin for not stopping the attacks of the NightThings. “Lethwen, the daughter of the … Continue reading

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Dogs in AD&D 1e

When purchasing a faithful dog in AD&D, one has a choice of a guard dog (25 gp) or a hunting dog (17 gp). Some of the articles out there (as in Dragon 103) equate a guard dog or large dog … Continue reading

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Editing your Character in Roll20

I ask that each player fill out the information on their character sheet, which is found in the journals section of Roll20. If you don’t find a character journal there with your name on it, that means I haven’t made … Continue reading

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540 CY, The Halls of Tizun Thane

For those DMs out there who want to run the Halls of Tirian Teyzuren, it is a renamed version of “The Halls of Tizun Thane” from White Dwarf #18. Kudos to those who guessed it already! It was written by … Continue reading

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540 CY, Victory and Despair

Ingwaudd watched Torin and his colleagues return again to the Inn of the Wise Old Owl, once again with less people than he left. The innkeeper poured them all a free brew, and kept silent about their woes. Lisri began … Continue reading

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