Category Archives: Advice to Beginners

So you want to run a horror RPG…

Originally posted on Luciella Elisabeth Scarlett:
My contribution to the first volume of the Uncaged anthology is Galateya’s Will, a horror-themed adventure based on the Greek myth of Pygmalion. In the introduction to the adventure I mention the use of safety…

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Games that are better than novels

Dungeoncraft #56 tries to explain why rpgs aren’t novels. I think he’s right, up to a point. But only the point where my games begin. I’ll explain, but first, here’s his explanation. So he’s very definitely right about most D&D … Continue reading

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For Newcomers to Navah (and Journeyman)

What system do you use to run it? We use Roll20.net for the maps and minis, and Zoom for the audio. You can download Zoom for free at https://zoom.us/signup Where did Journeyman come from? https://lostdelights.wordpress.com/2013/06/19/in-which-i-remember-why-i-moved-away-from-experience-points/ Where is Journeyman headed? https://lostdelights.wordpress.com/2015/01/21/dungeonmastering-again/Continue reading

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Gods & Magic in Navah, Revised

One of the issues I face in running the Navah campaign is the preconceptions that many people bring to the game that are based on other game dynamics or fantasy cultures (i.e. Tolkien). One of the most common is the … Continue reading

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Role-playing (Immersion) vs. Social Gaming (Pizza & Pretzels)

I was reminded last night that there is a difference in how I play in different campaigns. When there is a deeply detailed fantasy world that I can buy into, I emphasize role-playing over social gaming. That means I enjoy … Continue reading

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No Kill I: Character Deaths and TPKs

I run long campaigns, and players develop deep connections to their characters. That means that dying can have a large impact on the player and the team, so I try to avoid killing characters in a random, meaningless way. No … Continue reading

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Fortunae (Bennies)

The foundation of my games are my Gamemastering Guidelines, which I put together in 2012. These were: Have Fun Roleplaying is not wargaming The player characters are heroes All the players are heroes The play is the thing Move the … Continue reading

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