Category Archives: Advice to Beginners

540 CY, The Player Survey

We reached a point where the players were unsure what they should do. They hadn’t stopped the Shadowdancers, which is why they started the Halls in the first place, and now they had multiple directions they could go through the … Continue reading

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Editing your Character in Roll20

I ask that each player fill out the information on their character sheet, which is found in the journals section of Roll20. If you don’t find a character journal there with your name on it, that means I haven’t made … Continue reading

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540 CY, For New Players

RULES: Players should have access to a copy of the Player’s Handbook, 1st Edition. ROLLING: To roll a character, roll 12 sets of 3d6 and pick the ones you want. Once you are invited into the game, you will have … Continue reading

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XP & GP in AD&D 1E, Videogame Style

I’m handling XP and GP a lot differently now than I did when I was a youngster in 1980. After each evening’s session, I award all XP, which comes from (1) Monsters, (2) Value of Loot in GP, and (3) … Continue reading

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So you want to run a horror RPG…

Originally posted on Luciella Elisabeth Scarlett:
My contribution to the first volume of the Uncaged anthology is Galateya’s Will, a horror-themed adventure based on the Greek myth of Pygmalion. In the introduction to the adventure I mention the use of safety…

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Games that are better than novels

Dungeoncraft #56 tries to explain why rpgs aren’t novels. I think he’s right, up to a point. But only the point where my games begin. I’ll explain, but first, here’s his explanation. So he’s very definitely right about most D&D … Continue reading

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For Newcomers to Navah (and Journeyman)

What system do you use to run it? We use Journeyman, my own game system that I finally published in 2019. When running online, we use Roll20.net for the maps and minis, and Zoom for the audio. You can download … Continue reading

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Gods & Magic in Navah, Revised

One of the issues I face in running the Navah campaign is the preconceptions that many people bring to the game that are based on other game dynamics or fantasy cultures (i.e. Tolkien). One of the most common is the … Continue reading

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Role-playing (Immersion) vs. Social Gaming (Pizza & Pretzels)

I was reminded last night that there is a difference in how I play in different campaigns. When there is a deeply detailed fantasy world that I can buy into, I emphasize role-playing over social gaming. That means I enjoy … Continue reading

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No Kill I: Character Deaths and TPKs

I run long campaigns, and players develop deep connections to their characters. That means that dying can have a large impact on the player and the team, so I try to avoid killing characters in a random, meaningless way. No … Continue reading

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