Category Archives: Advice to Beginners

No Kill I: Character Deaths and TPKs

I run long campaigns, and players develop deep connections to their characters. That means that dying can have a large impact on the player and the team, so I try to avoid killing characters in a random, meaningless way. No … Continue reading

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Fortunae (Bennies)

The foundation of my games are my Gamemastering Guidelines, which I put together in 2012. These were: Have Fun Roleplaying is not wargaming The player characters are heroes All the players are heroes The play is the thing Move the … Continue reading

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Village & Town Maps

My players tend to be wanderers, moving from one town to the next. That means I have to have a lot of town map templates ready for them. One way I do this is save every town map I can … Continue reading

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MERP: An Adventurer’s Pack & Kit (Equipment)

As an aid to others building their ranger kit in MERP, and perhaps for others building kits in other games, Araluth offers the following list. First, his clothing. Clothing, weapons, and armor do not count against encumbrance in MERP, if … Continue reading

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Hedgehobbit on Early Roleplaying Methods

Hedgehobbit has a series of videos on YouTube talking about early games. Good stuff, but I’ve played most of those so I didn’t get much out of most of them. This discussion, however, I found really fascinating. He is very … Continue reading

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11 Ways to be a better Roleplayer

Just found this blog about being a better roleplayer. It is old (June 20, 2013), but really rings true for me. Check it out. 11 Ways to be a better Roleplayer

Posted in Advice to Beginners, Dungeons and Dragons, Jeu de rôle (JDR), Journeyman, Pathfinder | Leave a comment

“We search the room”

What does that mean? In Journeyman, characters use the Sense skill to observe the world around them. Here’s how that works during the game. Notice: If the characters walk by something that might be useful (a clue, a feature of … Continue reading

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