Monthly Archives: June 2017

MERP: Trying to Map Middle Earth

I got pretty obsessed with Middle Earth again when I started playing MERP. Pete Fenlon put together a bunch of great Middle Earth maps that were published through ICE in the 1980s, and I have all of those (I think) … Continue reading

Posted in Maps, Middle Earth, Middle Earth Roleplaying | 21 Comments

MERP: Escaping the Mines

Elentari, Hammrammr, Araluth, & Bregor lead forty freed slaves, including Theyn Osric, into another slave mine. There the six guards run away, followed quickly by the five guards in the center. The group swells to sixty freedmen, including Jor and … Continue reading

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Magic the Gathering Cards for the Cold War

The Spanish blog 1d10 en la mochila posted a set of cards based on Magic the Gathering but aimed at re-enacting the Cold War. Natxo corrected me on these. Originally I thought he had created these for his 4th grade … Continue reading

Posted in Card Games, Education, Thoughts | 2 Comments

Thinking about Experience Levels and Journeyman

Journeyman doesn’t have levels. It is a skill-based system where characters accrue expertise through training over time. Some characters accrue those skills faster than others.  There are four types of people: Background, Colorful, Significant, and Heroic. The difference between these … Continue reading

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NAVAH: The Waller-Walshe Gang War

Two years have passed since the party’s last adventure.  There are no experience or levels in Journeyman. Instead, skills are accrued over time. It is my belief that adventures are infrequent things, and that 2-5 years pass between them, giving … Continue reading

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NAVAH: Treasure Trove

The party struck it rich. They had found ancient gold coins, gold necklaces, jade ornaments, rubies, and diamonds. On the Seveysas Queen’s guards, they found jade ear plugs and gold-covered battle masks. In Anthavar, the Emperor demands half of all … Continue reading

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