Category Archives: Middle Earth Roleplaying

MERP: The Ring of Power

The party is still in the dwarven caverns under Nurundizikin. They hear a thrumming dirge from below them. “Drums,” says Tanuukkodol, “Drums in the deep.” They descend to the next room, another one of the uncanny rooms of the caverns, … Continue reading

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MERP: Beware of Falling Statues

Feldenaith was gone. He left a note stuck to the wall with a dagger. “Hello friends. It was lovely to meet you. The moving statues were a little disconcerting. The disappearing elves as well. MysElf I’m not sure. I wish … Continue reading

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MERP: In the Village of Nurundizikin

We learned today that Ugthug is an orc, while Bertram is a human. Ugthug is of the Toegunk tribe, and the orcs in the caverns are from the Snothammer tribe, which why he doesn’t mind attacking them. Tonight Feldenaith joined … Continue reading

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MERP: A Meeting in Dilgul

After some behind the scenes emails, the conflict between Drogo and Delcaran is resolved peacefully, and both go their separate ways. The party is reformed, with Grafarlig the dwarven warrior and Feldenaith the Dorwinian rogue to remain as the core … Continue reading

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MERP: Exploring the Ways

Before the party began to explore the caverns, Drogo first flew up to the top of the island and picked out a teleportation spot on the 80 m. tall tower. Then he returned. Delcarnan casted shade on the area, making … Continue reading

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MERP: Isles of Rhunaer (Sea of Rhun)

The most detailed map for the Sea of Rhun in publication is pretty sketchy, at least for Nabal Mayzri, where our adventures are roaming (below). Since we’re playing in the region, I thought we needed a better map. We are … Continue reading

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MERP: Drogo’s Aerie

Now that Drogo Longfoot is an accomplished teleporter (Lofty Bridge in MERP), and he is back in Nabal Mazry, he’s planning on settling down a bit. He has hired workers to prepare a cave system in an 80′ tall stone … Continue reading

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