Category Archives: Middle Earth Roleplaying

MERP: Exploring the Ways

Before the party began to explore the caverns, Drogo first flew up to the top of the island and picked out a teleportation spot on the 80 m. tall tower. Then he returned. Delcarnan casted shade on the area, making … Continue reading

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MERP: Isles of Rhunaer (Sea of Rhun)

The most detailed map for the Sea of Rhun in publication is pretty sketchy, at least for Nabal Mayzri, where our adventures are roaming (below). Since we’re playing in the region, I thought we needed a better map. We are … Continue reading

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MERP: Drogo’s Aerie

Now that Drogo Longfoot is an accomplished teleporter (Lofty Bridge in MERP), and he is back in Nabal Mazry, he’s planning on settling down a bit. He has hired workers to prepare a cave system in an 80′ tall stone … Continue reading

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MERP: Drogo’s Homecoming

The party advanced to third level in the town of Dilgul on the edge of the Sea of Rhun.  Feldenaith learned more of traps and lockpicking, acting, and cookery. Delcaran learned Earth Law, and rhetoric. Grafarlig trained in a variety … Continue reading

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Role-playing (Immersion) vs. Social Gaming (Pizza & Pretzels)

I was reminded last night that there is a difference in how I play in different campaigns. When there is a deeply detailed fantasy world that I can buy into, I emphasize role-playing over social gaming. That means I enjoy … Continue reading

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MERP: Marcos

The giant crab feast on the bodies at the bottom of the pit, only slightly slowed by the fact that the bodies have reanimated and are attacking as zombies. The players move on and fine a magic fire ring in … Continue reading

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MERP: Sirens, and the Cult of the Long Night

Feldenaith goes back and gets more crabs from the room, and then the party moves on. Feldenaith finds a rotten flooring in the next cavern, and Drogo flies across and secures a rope to the wall so the rest of … Continue reading

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