Category Archives: Mutant World Campaign

Six Sample Sectors of the Mutant World Sector Generator

ComputerVirus99 asked for six sample sectors generated by the new Mutant World Sector Generator, so he could compare that to my old Gamma World Generator from 1990. So here’s a file with that data. Enjoy! If you create a sector … Continue reading

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Village & Town Maps

My players tend to be wanderers, moving from one town to the next. That means I have to have a lot of town map templates ready for them. One way I do this is save every town map I can … Continue reading

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Mutant World: A Problem for the Party

At the end of the game last week, the party was stopped by a force that turned anything that crossed the final feet of the tunnel into a cloud of powder. Here’s the problem they face: A mile-long steam tunnel … Continue reading

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Mutant World: Eastward to Ostenfeld

After their abortive efforts at Eagle’s Nest last time, the party headed south on the trails and then eastwards, following the missing scouting party of the year before. They encountered thicker vegetation than they expected, so they took a side … Continue reading

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Mutant World: Modified Radiation & Poison Rules

After killing both Sheldon and Melvin off in the Mutant World campaign, I resolved to modify the Poison and Radiation charts. There’s now an antidote for radiation, though the players probably won’t have it. There’s also no direct “Death” results, … Continue reading

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Mutant World: Survivors of Hawk’s Nest

Today’s adventure started well, with the party gaining 20,000 cr. in trade at Mourne in exchange for the mini-gun they had found. Both Corinne and Growler received special instructions about how the PSH fort of Hawk’s Nest had been conquered … Continue reading

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Mutant World: The Death of Sheldon

Sheldon, having recovered from the flechette damage that tore away half of his face and from the Firebelly Arn burns that crisped it again, decided to search a building filled with a green viscous liquid. As he recovered from his … Continue reading

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