Category Archives: Call of Cthulhu

The Elder Sign and its Uses

The Elder Sign is a line with five branches, invested with spiritual energy (2 POW). The drawing to the right is how Lovecraft initially pictured it. It is a potent protection against the servants of the Great Old Ones when … Continue reading

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COC: The Sword, the Ghouls, & the Man who walked into the Danube

We’ve been getting ready to move, so although we’ve been playing, I haven’t had much time to write up the games. Here’s a brief summary of the two last sessions in COC. Endeavour escaped from the sailors attempting to kill … Continue reading

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COC: The Players take new Characters

After the first party arrives back in their own time (after their abduction by the Great Race of Yith), Jonathan Putnam retires. Now at the brink of insanity, he finances a number of adventurer teams in an effort to regain … Continue reading

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COC: The Peaslee Formula

So, I’m not going to summarize the adventure, because it is best used as a surprise, but we completed it in two nights of playing and it was a sanity sucker. Several characters are now ready for forced retirement. I’m … Continue reading

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COC: The End of the Lodge

Lillian, Jonathan, & Alpine approached the tunnels of the lodge on June 14 at 5 am. Jonathan’s bodyguards — Johnny and Joanny McGlerigel – stumbled onto a hidden sinkhole, falling 140 feet to their death. “Aw, that’s too bad,” consoled … Continue reading

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COC: Invading the Lodge, Again

On Mar. 7, the players first explored the home of disappeared Ben Anna, but were discovered there by a police officer staking out the place. Jack played Father O’Donnell, since Ben had disappeared. Jonathan Putnam was caught with his shotgun, … Continue reading

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COC: Joining the Lodge

We started a new campaign, this time using Call of Cthulhu. The campaign begins on Feb. 6, 1920, in Boston. The players live in Newton, on the west side. In this first session of the new campaign, the players met … Continue reading

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